Global Gaming Market Research Report 2018 to 2023

Bharat Book Bureau Provides the Trending Market Research Report on Global Gaming Market - Forecasts from 2018 to 2023 under Technology & Media category. The report provides information on industry overview, market size, latest developments, industry trends, Key players, global presence, and their future prospects.

The Global Gaming Market was valued at US$106.87 billion in 2017 and is expected to reach US$158.33 billion by 2023 growing at a CAGR of 6.77% during the forecast period. Growing adoption of PCs, smartphones and other mobile devices is one of the major drivers for the global gaming market. As the number of mobile phone and tablet users continues to increase, the developers are pushing in a good number of feature-rich games into the market. Increasing penetration of internet and powerful marketing strategies adopted by the game developers are attracting users of different age groups which is fuelling the growth of the gaming market. The growth of e-learning industry in many regions across the globe is catalyzing the development and availability of a wide range of educational games across various platforms which is further contributing to the growth of the market. 

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Furthermore, continuous advancements in technologies are supporting the entry of Virtual Reality (VR) and Augmented Reality (AR) games into the market which can be seen as a major driver for this market over the projected period. EMEA (Europe Middle East and Africa) holds a significant market share in the global market due to the presence of some of the major market players in the region. The market in Asia Pacific (APAC) is anticipated to witness the highest CAGR over the forecast period owing to rising disposable income and increasing internet penetration in this region.
Research Methodology

The first section of the report deals with detailed research methodology for calculating market size and forecasts, secondary data sources used and the primary inputs which were taken for data validation. This section also outlines various segments which have been covered as part of the report.

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